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Cisco Certified Network Associate Exam,640-802 CCNA All Answers ~100/100. Daily update
I personally made this code that works fine. I think it only works with .wav format.
ReplyDeletepublic static synchronized void playSound(final String url) {
new Thread(new Runnable() { // the wrapper thread is unnecessary, unless it blocks on the Clip finishing, see comments
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
A bad example:
ReplyDeleteimport sun.audio.*; //import the sun.audio package
import java.io.*;
//** add this into your application code as appropriate
// Open an input stream to the audio file.
InputStream in = new FileInputStream(Filename);
// Create an AudioStream object from the input stream.
AudioStream as = new AudioStream(in);
// Use the static class member "player" from class AudioPlayer to play
// clip.
AudioPlayer.player.start(as);
// Similarly, to stop the audio.
AudioPlayer.player.stop(as);
The Sound Trail of the Java Tutorial is worth being the starting point.
ReplyDeleteThere is an alternative to importing the sound files which works in both applets and applications: convert the audio files into .java files and simply use them in your code.
ReplyDeleteI have developed a tool which makes this process a lot easier. It simplifies the Java Sound API quite a bit.
http://stephengware.com/projects/soundtoclass/
Hope this helps.
-- Stephen