In my android soundboard, all of the buttons work perfectly and the sounds play normally, but there is a problem. The problem is that when you press a button in the app, you can press other buttons. For instance, if the button I press plays a siren like noise, I can press another button and both sounds will play at the same time. This is not what I want. Is there any code I can add to make it so that I can click only one button at a time, or some code that makes the previous sound stop and it will play the newly selected sound?
I have a 2.67 GHz Celeron processor, 1.21 GB of RAM on a x86 Windows XP Professional machine. My understanding is that the Android emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I, if possible, fix this problem?
the simplest thing is to just have a soundPlaying boolean that is global that you set when the user clicks a sound button and that is unset by the end of that sound.
ReplyDelete//global variable
private boolean soundPlaying = false;
//in your click function
if(soundPlaying)
return;
soundPlaying = true;
...
//when sound is done
onComplete(){
soundPlaying = false;
}