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CGContextSetShadowWithColor not working



This code should be showing a shadow, but it isn't:







CGContextRef context = UIGraphicsGetCurrentContext();



//Border

CGMutablePathRef outerPath = createRoundedRectForRect(self.bounds, MENU_BUTTON_OUTER_RADIUS);



CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:0 alpha:0.18] CGColor]);

CGContextAddPath(context, outerPath);

CGContextFillPath(context);



//Button



UIColor *buttonColor;

if (self.type == JMenuButtonTypeBlack) {

buttonColor = [UIColor colorWithWhite:0 alpha:1.0];

}

else if (self.type == JMenuButtonTypeWhite) {

buttonColor = [UIColor colorWithWhite:0.72 alpha:1.0];

}



CGRect insideRect = rectForRectWithInset(self.bounds, 3);



CGMutablePathRef innerPath = createRoundedRectForRect(insideRect, MENU_BUTTON_INNER_RADIUS);

CGPoint gradientTop = CGPointMake(0, insideRect.origin.y);

CGPoint gradientBottom = CGPointMake(0, insideRect.origin.y + insideRect.size.height);



//Base color

CGContextSaveGState(context);

CGContextSetFillColorWithColor(context, [buttonColor CGColor]);

CGContextAddPath(context, innerPath);

CGContextFillPath(context);

CGContextRestoreGState(context);



//Gradient 1

CGContextSaveGState(context);



CGFloat colors [] = {

1.0, 1.0, 1.0, 0.16,

0.0, 0.0, 0.0, 0.11

};



CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB();

CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, colors, NULL, 2);



CGContextAddPath(context, innerPath);

CGContextClip(context);



CGContextDrawLinearGradient(context, gradient, gradientTop, gradientBottom, 0);

CGGradientRelease(gradient), gradient = NULL;

CGColorSpaceRelease(baseSpace), baseSpace = NULL;



CGContextRestoreGState(context);





//Shadow

CGContextSaveGState(context);

CGContextAddPath(context, innerPath);

CGContextSetShadowWithColor(context, CGSizeMake(0, 2), 3.0, [[UIColor blackColor] CGColor]);

CGContextRestoreGState(context);







This is what it looks like so far. The shadow code doesn't make a difference:





enter image description here


Comments

  1. You're not drawing anything after you set the shadow. You need to either stroke or fill (CGContextStrokePath() or CGContextFillPath()) the path in order for it to be drawn into the context and thus appear on screen.

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