I have a 2.67 GHz Celeron processor, 1.21 GB of RAM on a x86 Windows XP Professional machine. My understanding is that the Android emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I, if possible, fix this problem?
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If you have your ImageButton declared in XML, then just put it into a LinearLayout which also contains a TextView and set the onClickListener on the LinearLayout. The structure would be like
ReplyDelete<LinearLayout
... > <!-- This is the LinearLayout for the xml document -->
<!-- Some other layout code here if you please -->
<LinearLayout
android:id="@+id/linLayout"
... >
<ImageButton
... />
<TextView
... />
</LinearLayout>
</LinearLayout>
And then in your java:
LinearLayout layout = (LinearLayout)findViewById(R.id.linLayout);
layout.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
}
});
If you're adding each ImageButton dynamically via java code, then it will still maintain the same structure. Let me know if I need to add anything.
if you want to create this king of list use gridview
ReplyDeleteand in getview method inflate customlayout with imageview and textview
Also you can set onClickListener to TextView
ReplyDelete<!-- Some other layout code here if you please -->
<LinearLayout
android:id="@+id/linLayout"
... >
<ImageButton android:id="@+id/btn1"
... />
<TextView android:id="@+id/tv1"
... />
</LinearLayout>
java code:
ImageButton btn1 = (ImageButton) findViewById(R.id.btn1);
btn1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myClick();
}
});
TextView tv1 = (TextView) findViewById(R.id.tv1);
tv1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myClick();
}
});