Skip to main content

App crashing in cocos2d app on device when nothing happening



I have a somewhat simple game that I'm making and now that I'm testing what I consider a bare bone version of the app on devices, I keep getting crashes over and over. I'm fairly new at debugging on actual devices, so any help would be great.





The really weird part is that it will usually crash when nothing is firing. No touches, no animations, nothing is happening. I've tried running Instruments to check for memory leaks. All I find are two objects that are both created in the menu scene.





I'm changing scenes using







Game *game = [Game nodeWithPlayers:arr Tutorial:NO];

[[CCDirector sharedDirector] replaceScene:game];







which sends some data (mainly # of players) to the Game scene. I put a comment in the dealloc of my menu scene and it fires, so I know that's happening.





The two objects that are reported as memory leaks are my MenuManager object that helps w/ some menu animations and positions in the menu scene, and my SoundManager object which at the moment only plays a couple bit wav file on buttons and a 9mb mp3 as background music. I just don't understand why those objects are even persisting if the menu scene is deallocated...





I'm not sure where to start w/ debugging these seemingly random crashes. Any advice?


Comments

  1. If it doesn't crash on Simulator and the crash is "silent", it seems to be memory overhead. And if you load all resources at once there will be no memory warnings in console.

    Try to run the app with Activity Monitor in Instruments - it measures real memory usage. And try to skip loading textures (inside CCTexture2D class comment glTexImage2D(...).

    ReplyDelete

Post a Comment

Popular posts from this blog

Why is this Javascript much *slower* than its jQuery equivalent?

I have a HTML list of about 500 items and a "filter" box above it. I started by using jQuery to filter the list when I typed a letter (timing code added later): $('#filter').keyup( function() { var jqStart = (new Date).getTime(); var search = $(this).val().toLowerCase(); var $list = $('ul.ablist > li'); $list.each( function() { if ( $(this).text().toLowerCase().indexOf(search) === -1 ) $(this).hide(); else $(this).show(); } ); console.log('Time: ' + ((new Date).getTime() - jqStart)); } ); However, there was a couple of seconds delay after typing each letter (particularly the first letter). So I thought it may be slightly quicker if I used plain Javascript (I read recently that jQuery's each function is particularly slow). Here's my JS equivalent: document.getElementById('filter').addEventListener( 'keyup', function () { var jsStart = (new Date).getTime()...

Is it possible to have IF statement in an Echo statement in PHP

Thanks in advance. I did look at the other questions/answers that were similar and didn't find exactly what I was looking for. I'm trying to do this, am I on the right path? echo " <div id='tabs-".$match."'> <textarea id='".$match."' name='".$match."'>". if ($COLUMN_NAME === $match) { echo $FIELD_WITH_COLUMN_NAME; } else { } ."</textarea> <script type='text/javascript'> CKEDITOR.replace( '".$match."' ); </script> </div>"; I am getting the following error message in the browser: Parse error: syntax error, unexpected T_IF Please let me know if this is the right way to go about nesting an IF statement inside an echo. Thank you.