I have a 2.67 GHz Celeron processor, 1.21 GB of RAM on a x86 Windows XP Professional machine. My understanding is that the Android emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I, if possible, fix this problem?
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Ive added some code generated by drawing what you want in the layout editor in eclipse.
ReplyDeleteLooks like this
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:id="@+id/linearLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:id="@+id/linearLayout2"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="0.81" >
<ImageView
android:id="@+id/imageView2"
android:layout_width="0dp"
android:layout_height="fill_parent"
android:layout_weight="1.00"
android:src="@drawable/ic_launcher" />
<LinearLayout
android:id="@+id/linearLayout3"
android:layout_width="0dp"
android:layout_height="fill_parent"
android:layout_weight="1"
android:orientation="vertical" >
<ImageView
android:id="@+id/ImageView02"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1.00"
android:src="@drawable/ic_launcher" />
<ImageView
android:id="@+id/ImageView01"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1.00"
android:src="@drawable/ic_launcher" />
<ImageView
android:id="@+id/imageView3"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1.00"
android:src="@drawable/ic_launcher" />
</LinearLayout>
</LinearLayout>
<ImageView
android:id="@+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher" />
</LinearLayout>
</LinearLayout>
you could use linear layout. in first row you can add another two linear layout with orizontal orientation. so: linear layout container ( orientation orizontal). in first row add two linear layout with vertical orientation. first coloumn image1, second coloumn linear layout horizontal orientation ( every row image2,3,4). return to container, on the second row add image 5 :)
ReplyDeleteUse TableLayout for your views.
ReplyDeletei am giving only prototype of layout may be it will help you
ReplyDeletelook at that
<linearLayout main android;orientation="vertical">
<linearlayout "sub1" android;orientation="horizontal">
<linearlayout android:layout_wight="1" "take first lesthand side image in it" >
<linearlayout android:layout_wight="1" "sub2" android:orientation="vertical" >
"take three linearlayout and set three images in that take a weight as 1 for all three linearlayout "
<close sub2 linear layout>
<close sub1 linear layout>
take another linear layout and set last bottom image in it
Try this:
ReplyDelete<!-- Root layout -->
<LinearLayout android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<!-- Layout for img1,2,3,4 -->
<LinearLayout android:id="@+id/img1234
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal">
<!-- ImageView for img1 -->
<LinearLayout android:id="@+id/img234"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<!-- ImageView for img2 -->
<!-- ImageView for img3 -->
<!-- ImageView for img4 -->
</LinearLayout>
</LinearLayout>
<!-- Here should be ImageView for img5. Either use weight (to ensure proportions)
or set an absolute height in dp -->
</LinearLayout>
Excuse me for possible typos.