I have a 2.67 GHz Celeron processor, 1.21 GB of RAM on a x86 Windows XP Professional machine. My understanding is that the Android emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I, if possible, fix this problem?
Cisco Certified Network Associate Exam,640-802 CCNA All Answers ~100/100. Daily update
I personally made this code that works fine. I think it only works with .wav format.
ReplyDeletepublic static synchronized void playSound(final String url) {
new Thread(new Runnable() { // the wrapper thread is unnecessary, unless it blocks on the Clip finishing, see comments
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
A bad example:
ReplyDeleteimport sun.audio.*; //import the sun.audio package
import java.io.*;
//** add this into your application code as appropriate
// Open an input stream to the audio file.
InputStream in = new FileInputStream(Filename);
// Create an AudioStream object from the input stream.
AudioStream as = new AudioStream(in);
// Use the static class member "player" from class AudioPlayer to play
// clip.
AudioPlayer.player.start(as);
// Similarly, to stop the audio.
AudioPlayer.player.stop(as);
The Sound Trail of the Java Tutorial is worth being the starting point.
ReplyDeleteThere is an alternative to importing the sound files which works in both applets and applications: convert the audio files into .java files and simply use them in your code.
ReplyDeleteI have developed a tool which makes this process a lot easier. It simplifies the Java Sound API quite a bit.
http://stephengware.com/projects/soundtoclass/
Hope this helps.
-- Stephen