The page I am working on has a javascript function executed to print parts of the page. For some reason, printing in Safari, causes the window to somehow update. I say somehow, because it does not really refresh as in reload the page, but rather it starts the "rendering" of the page from start, i.e. scroll to top, flash animations start from 0, and so forth. The effect is reproduced by this fiddle: http://jsfiddle.net/fYmnB/ Clicking the print button and finishing or cancelling a print in Safari causes the screen to "go white" for a sec, which in my real website manifests itself as something "like" a reload. While running print button with, let's say, Firefox, just opens and closes the print dialogue without affecting the fiddle page in any way. Is there something with my way of calling the browsers print method that causes this, or how can it be explained - and preferably, avoided? P.S.: On my real site the same occurs with Chrome. In the ex
I personally made this code that works fine. I think it only works with .wav format.
ReplyDeletepublic static synchronized void playSound(final String url) {
new Thread(new Runnable() { // the wrapper thread is unnecessary, unless it blocks on the Clip finishing, see comments
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
A bad example:
ReplyDeleteimport sun.audio.*; //import the sun.audio package
import java.io.*;
//** add this into your application code as appropriate
// Open an input stream to the audio file.
InputStream in = new FileInputStream(Filename);
// Create an AudioStream object from the input stream.
AudioStream as = new AudioStream(in);
// Use the static class member "player" from class AudioPlayer to play
// clip.
AudioPlayer.player.start(as);
// Similarly, to stop the audio.
AudioPlayer.player.stop(as);
The Sound Trail of the Java Tutorial is worth being the starting point.
ReplyDeleteThere is an alternative to importing the sound files which works in both applets and applications: convert the audio files into .java files and simply use them in your code.
ReplyDeleteI have developed a tool which makes this process a lot easier. It simplifies the Java Sound API quite a bit.
http://stephengware.com/projects/soundtoclass/
Hope this helps.
-- Stephen