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Showing posts with the label alternative

An alternative to Android"s webview

Does anyone knows an alternative to Android's webview component ? For some reasons, it's functionality's are insufficient for me : I need to be able to catch every single request to some url, when i'm browsing a wml page (wap). Anyway, I need to be able to do stuff that Android's webview is not made for. I thought "hey, let's play with the source code, I'm pretty sure that webviews are using apache.org librairies to access internet". Oh boy was I mistaken. Webviews use native code, and that's where I'm stuck.

Alternative to mysql_real_escape_string without connecting to DB

I'd like to have a function behaving as mysql_real_escape_string without connecting to database as at times I need to do dry testing without DB connection. mysql_escape_string is deprecated and therefore is undesirable. Some of my findings: http://www.gamedev.net/community/forums/topic.asp?topic_id=448909 http://w3schools.invisionzone.com/index.php?showtopic=20064 Thank you in advance! Source: Tips4all

What is the state of non-Objective-C programming for iPhone?

After spending three weeks learning Objective-C and Cocoa programming for my work, I've been tasked with researching alternatives to it for iPhone development. I know of two existing alternatives, and one future possibility. C# MonoTouch is a C#.NET implementation with bindings for iPhone specific functionality such as touch screen and accelerometer. It integrates with Xcode and Interface Builder and also allows for custom Objective-C bindings to be made. Java alcheMo-for-iPhone generates C++ code to be compiled for iPhone from J2ME source. It also provides touch screen and accelerometer bindings. Flash / ActionScript 3 Adobe has announced that Flash Professional CS5 will allow Flash applications to be deployed for iPhone. No details have been given yet. I'd like to know if anyone has experience with any of these. Our company is looking into re-using code using these solutions if possible, rather than re-writing the same functionality in Objec