I get a fill rate of about 30fps in my application. I know that GLES20.glClear() is used to clear the screen for every draw. If i comment it i get a fps of about 60fps. But the output is not as expected. I have a content to be redrawn for the whole screen in every frame. Is there any alternative where i can redraw the whole screen with out using the GLES20.glClear(). Please let me know if there is any way to play around with GLES20.glClear() to improve the performance?
Hi! I have been posted content of ccna1 final exam (latest and only question.) I will post the answer and insert image on sunday. If you care, please subscribe your email an become a first person have full test content. Subcribe now Some question have not content because this question have images content. So that can you wait for me? SUNDAY 1. A user sees the command prompt: Router(config-if)# . What task can be performed at this mode? Reload the device. Perform basic tests. Configure individual interfaces. Configure individual terminal lines. 2. Refer to the exhibit. Host A attempts to establish a TCP/IP session with host C. During this attempt, a frame was captured with the source MAC address 0050.7320.D632 and the destination MAC address 0030.8517.44C4. The packet inside the captured frame has an IP source address 192.168.7.5, and the destination IP address is 192.168.219.24. At which point in the network was this packet captured? leaving host A leaving ATL leaving...
If you overwrite the entire color buffer with your geometry each frame you can get away with just clearing the depth buffer.
ReplyDeleteShould save you some memory bandwidth.