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What are the benefits (and drawbacks) of a weakly typed language?



I'm a big fan of PHP and it's obviously a very weakly-typed language. I realize some of the benefits include the general independence of changing variable types on the fly and such.





What I'm wondering about are the drawbacks. What can you get out of a strongly-typed language like C that you otherwise can't get from a weakly-typed one like PHP? Also with type setting (like double($variable)), one could argue that even a weakly-typed language can act just like a strongly-typed one.





So. Weak-type. What are some benefits I didn't include? More importantly, what are the drawbacks?



Source: Tips4all

Comments

  1. The cited advantage of static typing is that there are whole classes of errors caught at compile time, that cannot reach runtime. For example, if you have a statically-typed class or interface as a function parameter, then you are darn well not going to accidentally pass in an object of the wrong type (without an explicit and incorrect cast, that is).

    Of course, this doesn't stop you passing in the wrong object of the right type, or an implementation of an interface where you've given it the right functions but they do the wrong things. Furthermore, if you have 100% code coverage, say the PHP/Python/etc folks, who cares whether you catch the error at compile time or at run time?

    Personally, I've had fun times in languages with static typing, and fun times in languages without. It's rarely the deciding issue, since I've never had to choose between two languages which are identical other than their kind of typing and there are normally more important things to worry about. I do find that when I'm using statically typed languages I deliberately "lean on the compiler", trying to write code in such a way that if it's wrong, it won't compile. For instance there are certain refactors which you can perform by making a change in one place, and then fixing all the compilation errors which result, repeat until clean compile. Doing the same thing by running a full test suite several times might not be very practical. But it's not unheard-of for IDEs to automate the same refactors in other languages, or for tests to complete quickly, so it's a question of what's convenient, not what's possible.

    The folks who have a legitimate concern beyond convenience and coding style preference are the ones working on formal proofs of the correctness of code. My ignorant impression is that static type deduction can do most (but not all) of the work that explicit static typing does, and saves considerable wear and tear on the keyboard. So if static typing forces people to write code in a way that makes it easier to prove, then there could well be something to it from that POV. I say "if": I don't know, and it's not as if most people prove their statically-typed code anyway.

    changing variable types on the fly and such

    I think that's of dubious value. It's always so tempting to do something like (Python/Django):

    user = request.GET['username']
    # do something with the string variable, "user"
    user = get_object_or_404(User,user)
    # do something with the User object variable, "user"


    But really, should the same name be used for different things within a function? Maybe. Probably not. "Re-using", for example, integer variables for other things in statically typed languages isn't massively encouraged either. The desire not to have to think of concise, descriptive variable names, probably 95% of the time shouldn't override the desire for unambiguous code...

    Btw, usually weak typing means that implicit type conversions occur, and strong typing means they don't. By this definition, C is weakly typed as far as the arithmetic types are concerned, so I assume that's not what you mean. I think it's widely considered that full strong typing is more of a nuisance than a help, and "full weak typing" (anything can be converted to anything else) is nonsensical in most languages. So the question there is about how many and what implicit conversions can be tolerated before your code becomes too difficult to figure out. See also, in C++, the ongoing difficulty in deciding whether to implement conversion operators and non-explicit one-arg constructors.

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  2. Many a book has been written about this sort of thing. There's an inherent tradeoff; with a weakly-typed language a lot of annoyances simply cease to be. For instance, in Python you never have to worry about dividing a float by an int; adding an int to a list; typing functions' arguments (did you know, OCaml has special +. operators for adding floats because (+) sends ints to ints!); forgetting that a variable can be null... those sorts of problems simply vanish.

    In their place come a whole host of new runtime bugs: Python's [0]*5 gives, wait for it, [0,0,0,0,0]! OCaml, for all the annoyance of strong typing, catches many many bugs with its compiler; and this is precisely why it's good. It's a tradeoff.

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  3. Straight from wikipedia:


    The advantage claimed of weak typing
    is that it requires less effort on the
    part of the programmer than strong
    typing, because the compiler or
    interpreter implicitly performs
    certain kinds of conversions. However,
    one claimed disadvantage is that
    weakly typed programming systems catch
    fewer errors at compile time and some
    of these might still remain after
    testing has been completed.


    That's about the same thing I would say. However beware of the relative ambiguity of these terms ("strong typing" and "weak typing") since implicit conversions blur the line.

    Source: http://en.wikipedia.org/wiki/Weak_typing

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  4. Weak and Strong are loaded terms. (Do you want to be a weak language programmer?) Dynamic and Static are better but I would imagine most people would rather be a dynamic programmer than a static one. I would call PHP a promiscuous language (Thats not a loaded term ;) )

    PHP:

    garbage_out = garbage_in * 3; // garbage_in was not initialized yet
    "hello world" + 2; // does this make sense?


    Allowing uninitialized variables creates very hard to find errors from misspellings. Allowing operations on unrelated types is also almost always an error that should be reported. Most interpreted dynamic languages do not allow these things for good reason. You can have dynamically typed language without allowing garbage.

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