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Get launch orientation of iPad app



In my iPad app, I need to run some layout code to set the proper layout depending on the orientation. By default, the layout is configured for the landscape orientation, so in the case that the app starts in portrait mode, I need to take extra action to configure the views properly for display in portrait.





In my -application:didFinishLaunchingWithOptions: method, I check the orientation using [[UIDevice currentDevice] orientation] . The problem here is that it always returns portrait even if the app is starting in landscape. Is there any way around this?


Comments

  1. This is expected behavior. Quoth the UIViewController documentation:


    Note: At launch time, applications should always set up their interface in a portrait orientation. After the application:didFinishLaunchingWithOptions: method returns, the application uses the view controller rotation mechanism described above to rotate the views to the appropriate orientation prior to showing the window.


    In other words, as far as the device is concerned the orientation is portrait while the application is launching. At some point after application:didFinishLaunchingWithOptions: it will detect the different orientation and call your shouldAutorotateToInterfaceOrientation: method and then your other view rotation methods, which you should handle as normal.

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  2. This is the best way to check for orientation on launch. First, create a new method in your AppDelegate that checks the orientation:

    -(void)checkLaunchOrientation:(id)sender{

    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    BOOL isLandscape = UIDeviceOrientationIsLandscape(self.viewController.interfaceOrientation);

    if (UIInterfaceOrientationIsLandscape(orientation) || isLandscape) {
    //do stuff here
    }
    }


    At the end of -application:didFinishLaunchingWithOptions: run

    [self performSelectorOnMainThread:@selector(checkLaunchOrientation:) withObject:nil waitUntilDone:NO];

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  3. Use self.interfaceOrientation in your view controller - it's a property of UIViewController that is set by iOS for you, and in some cases is more reliable than [[UIDevice currentDevice] orientation].

    Here's a detailed description: http://bynomial.com/blog/?p=25

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  4. You want to make sure you set the proper keys in your Info.plist to allow for the orientations you want:

    UISupportedInterfaceOrientations
    UIInterfaceOrientationPortrait
    UIInterfaceOrientationPortraitUpsideDown
    UIInterfaceOrientationLandscapeLeft
    UIInterfaceOrientationLandscapeRight

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  5. Use the status bar orientation instead to detect it.

    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;

    then perform the if's on the "orientation" you have obtained from above.

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  6. As mentioned in a blog post above, there is a set of macros for testing orientation. That blog post however mentions UIDeviceOrientationIsPortrait. I like the following below, it's a minor twist.

    if(UIInterfaceOrientationIsPortrait(self.interfaceOrientation))
    {
    NSLog(@"Portrait");
    }
    else
    {
    NSLog(@"Landscape");
    }


    An observation I've made is that you can't call this code in a table view, pushed on to a Navigation Controller embedded in the split view controller. So in other words you can't call it from the master view controller. You have to replace the "self.interfaceOrientation" with splitviewcontroller.interfaceOrientation, assuming you maintain a reference to the parent split view controller.

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  7. Not that you need another answer, but I thought I should add that you almost never want to use [[UIDevice currentDevice] orientation]. That method returns the orientation of the device, which isn't necessarily the same as the orientation of the interface.

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