The page I am working on has a javascript function executed to print parts of the page. For some reason, printing in Safari, causes the window to somehow update. I say somehow, because it does not really refresh as in reload the page, but rather it starts the "rendering" of the page from start, i.e. scroll to top, flash animations start from 0, and so forth. The effect is reproduced by this fiddle: http://jsfiddle.net/fYmnB/ Clicking the print button and finishing or cancelling a print in Safari causes the screen to "go white" for a sec, which in my real website manifests itself as something "like" a reload. While running print button with, let's say, Firefox, just opens and closes the print dialogue without affecting the fiddle page in any way. Is there something with my way of calling the browsers print method that causes this, or how can it be explained - and preferably, avoided? P.S.: On my real site the same occurs with Chrome. In the ex
For now you can try to use AWT Robot. This is not very good approach as it requires whole AWT mechanism to start. In upcoming releases FX Robot analogue may be available to be used for what purpose:
ReplyDelete// getting screen coordinates of a node (or whole scene)
Bounds b = node.getBoundsInParent();
int x = (int)Math.round(primaryStage.getX() + scene.getX() + b.getMinX());
int y = (int)Math.round(primaryStage.getY() + scene.getY() + b.getMinY());
int w = (int)Math.round(b.getWidth());
int h = (int)Math.round(b.getHeight());
// using ATW robot to get image
java.awt.Robot robot = new java.awt.Robot();
java.awt.image.BufferedImage bi = robot.createScreenCapture(new java.awt.Rectangle(x, y, w, h));
// convert BufferedImage to javafx.scene.image.Image
java.io.ByteArrayOutputStream stream = new java.io.ByteArrayOutputStream();
// or you can write directly to file instead
ImageIO.write(bi, "png", stream);
Image image = new Image(new java.io.ByteArrayInputStream(stream.toByteArray()), w, h, true, true);
JavaFX currently does not have a public function to convert a Node or Scene to an Image. There is an open feature request for this http://javafx-jira.kenai.com/browse/RT-13751 (anybody can sign up to view the current feature request status).
ReplyDeleteAs a workaround in the meantime, you could use Swing/AWT functions to convert the JavaFX scene to an image and write the resultant image to a file:
BufferedImage img = new Robot().createScreenCapture(
new java.awt.Rectangle(
(int)sceneRect.getX(), (int)sceneRect.getY(),
(int)sceneRect.getWidth()-1, (int)sceneRect.getHeight()-1));
File file = File.createTempFile("card", ".jpg");
ImageIO.write(img, "jpg", file);
The above code is paraphrased from: JavaFXDev: Screen capture tool.
The sceneRect can be determined by:
Stage stage = (Stage) scene.getWindow();
stage.toFront();
Rectangle sceneRect = new Rectangle(
stage.getX() + scene.getX(), stage.getY() + scene.getY(),
scene.getWidth(), scene.getHeight());
If you follow the above idiom, be careful of threading - such that code accessing the live JavaFX scene only runs on the JavaFX Application Thread and the AWT code only runs on the AWT thread.