Skip to main content

How should I count the number of launches of an application in iPhone



  • I have completed my application.



  • Now when user launches my application 5 times











  • I want to display an alert message that "You have used more than 5 times better to go for next version".









  • How should we count the number of launches and where do we call this alert view?






Comments

  1. You can use method in your app delegate:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions


    to check how many times it was launched. Then you can simply use standard user defaults to read/write the value:

    NSInteger i = [[NSUserDefaults standardUserDefaults] integerForKey:@"numOfLCalls"];
    [[NSUserDefaults standardUserDefaults] setInteger:i+1 forKey:@"numOfLCalls"];


    After that check if "i" is greater then 5 and send a message to view controller so it will put alert message after its view loads or simply call the user defaults again where you want to display the alert and check value.

    ReplyDelete
  2. use NSUserDefaults in applicationDidBecomeActive:.

    NSUserDefaults * userDefaults = [NSUserDefaults standardUserDefaults];
        NSInteger appLaunchAmounts = [userDefaults integerForKey:@"LaunchAmounts"];
        if (appLaunchAmounts == 5)
        {
           //Use AlertView


        }
        [userDefaults setInteger:appLaunchAmounts+1 forKey:@"LaunchAmounts"];

    ReplyDelete
  3. You could count the number of launches using NSUserDefaults.

    Some more info: Saving an int to nsuserdefaults

    You would implement your functionality in application delegate. Most probably in - (void)applicationDidBecomeActive:(UIApplication *)application method.

    First you check if your launchesSoFar value is store. If not (if you get nil) you initialize it to 1 and don't forget to synchronize. If it exists already you increment it and again - sznchronize. If it's >=5 then do what you wan't to do.

    ReplyDelete

Post a Comment

Popular posts from this blog

[韓日関係] 首相含む大幅な内閣改造の可能性…早ければ来月10日ごろ=韓国

div not scrolling properly with slimScroll plugin

I am using the slimScroll plugin for jQuery by Piotr Rochala Which is a great plugin for nice scrollbars on most browsers but I am stuck because I am using it for a chat box and whenever the user appends new text to the boxit does scroll using the .scrollTop() method however the plugin's scrollbar doesnt scroll with it and when the user wants to look though the chat history it will start scrolling from near the top. I have made a quick demo of my situation http://jsfiddle.net/DY9CT/2/ Does anyone know how to solve this problem?

Why does this javascript based printing cause Safari to refresh the page?

The page I am working on has a javascript function executed to print parts of the page. For some reason, printing in Safari, causes the window to somehow update. I say somehow, because it does not really refresh as in reload the page, but rather it starts the "rendering" of the page from start, i.e. scroll to top, flash animations start from 0, and so forth. The effect is reproduced by this fiddle: http://jsfiddle.net/fYmnB/ Clicking the print button and finishing or cancelling a print in Safari causes the screen to "go white" for a sec, which in my real website manifests itself as something "like" a reload. While running print button with, let's say, Firefox, just opens and closes the print dialogue without affecting the fiddle page in any way. Is there something with my way of calling the browsers print method that causes this, or how can it be explained - and preferably, avoided? P.S.: On my real site the same occurs with Chrome. In the ex